# Chapter 7: New Offerings ## 7.1 The New Offering Development Process ### 7.1.0 Definitions A structured process followed by businesses to create, refine, and bring new products or services to market. - Focuses on innovation and problem-solving for customers. - Reduces risks by evaluating ideas at various stages. ### 7.1.1 Idea Generation - **Definition:** The process of brainstorming and gathering new product ideas based on solving customer needs or exploring innovative opportunities. - **Sources of ideas:** employees, customers, suppliers and competitors. Examples of Idea Sources - **Employees:** For example, a Motorola engineer invented a phone-charging product while rollerblading. - **Customers:** JCPenney involves customers in developing new lingerie designs for practical feedback. - **Suppliers:** DuPont worked on new materials that led to innovative golf balls in partnership with Titleist. - **Competitors:** Huawei closely observes Apple's products and adapts learning in their Mate series. ### 7.1.2 Idea Screening - **Definition:** Filtering and evaluating ideas to eliminate those unlikely to succeed. - **Objective:** Save time and resources by focusing only on viable concepts. ### 7.1.3 Feature Specification To understand the balance between cost, competitive pricing, and customer value. - Breaking down product features and deciding which benefits to include at varying price points. - Uses tools like Quality Function Deployment (QFD). ### 7.1.4 Development Create prototypes; consider manufacturing, timelines, and costs. ### 7.1.5 Testing | **Testing Method** | **Definition** | **Objective** | | ------------------------------------ | ------------------------------------------------------------ | ---------------------------------------------- | | **Alpha Testing** | Internal testing by employees/teams. | Identify bugs early in development. | | **Beta Testing** | External testing by a small group of users. | Gather real-world feedback pre-launch. | | **Usability Testing** | Evaluates how efficiently users interact with the product. | Enhance user experience (UX). | | **A/B Testing** | Compares two product variations to identify better performance. | Optimize design, features, or engagement. | | **Stress Testing** | Tests product performance under extreme conditions. | Ensure stability and scalability. | | **Crowd Testing** | Testing by a diverse group of real-world testers ("crowd") globally. | Gain feedback from real-world scenarios. | | **Automated Testing** | Uses automation tools to execute and analyze tests. | Speed up process and improve accuracy. | | **Exploratory Testing** | Unscripted testing focusing on identifying unique or unexpected issues. | Expand test coverage creatively. | | **Agile Testing** | Integration of testing in every stage of Agile development cycles. | Continuous feedback and faster iterations. | | **Mobile Testing with Real Devices** | Testing mobile apps/websites on real devices to ensure real-world performance and compatibility. | Ensure functionality across devices/locations. | ### 7.1.6 Launch or Commercialization - **Definition:** Introducing a product to the market with a targeted customer strategy. - **Types of Launch:** - **Full Launch:** Global rollout (e.g., Apple iPhone launch events). - **Rolling Launch:** Gradual introduction by region or segment (e.g., Huawei's phased market launches for new MateBook laptops). ### 7.1.7 Evaluation - **Definition:** Reviewing the success or performance of the product after launch. - **Metrics to Analyze:** Customer satisfaction, sales volume, and key feedback in the first 90 days. ## * 7.2 Managing New Products: The Product Life Cycle - **Introduction Stage**: When a product is launched in the market with heavy advertising. - **Growth Stage**: When sales grow rapidly, causing competitors to enter the market. - **Maturity Stage**: When sales stabilize and companies focus on staying competitive. - **Decline Stage**: When sales drop as interest fades or newer products replace the old ones.